Welcome to the Hesburgh Libraries Hack•A•Th n, where teams of developers, graphic designers, subject specialists, and other creatives come together to reimagine solutions to everyday problems. We provide food, resources, and technical assistance. You collaborate, create, and innovate to bring new solutions that help with this year’s theme: Information Overload. Register today!
Our hackathon is dedicated to providing a fun and harassment-free experience for everyone. Learn more from our Code of Conduct.
March 31st – April 2nd
Center for Digital Scholarship
1st Floor NE
Fri 5p – 7p Orientation
Fri 7p – Sun 3p Competition
Sun 3p – Winners Announced
We’ll provide some meals, a coffee & soda bar, and plenty of snacks in between. See the schedule for more details.
Be sure to note food allergies and preferences when you register online!
Coders, designers, subject area experts – all are welcome. Pull your team together in advance, or meet up through an online tool to find a team. Either way, bring your own unique skills to a team of 2-4.
Bring your own laptops loaded with standard design and development software.
See additional resources available to your team
Polished presentation skills are a core part of your professional development. In that spirit, sharing your ideas will be as much a part of the Hack•A•Th n experience as creating them. You’ll present your amazing work to our panel of judges in 5-minute lightning talks.
Shreya is an Assistant Teaching Professor in the Computer Science and Engineering department at the University of Notre Dame. She is a Software Engineer with interests in human-computer interaction and focuses on team communication in software development and understanding barriers to technology adoption faced by digital novice communities like senior citizens. Her research interests areas are Software Engineering, Human Computer Interaction, Gerontechnology, Digital Literacy Initiatives, and recruitment of women in STEM fields.
David is the Senior Director for Campus Technology Services at the University of Notre Dame. As the Senior Director for CTS, David is responsible for central platform and operating system support, database administration and services, identity and access management, application services, electronic content management, email and digital signage. During his 20+ year IT career, he has served in a variety of technical and information security roles including leading Notre Dame's information security team as Notre Dame's Director of Information Security. He currently teaches a popular course on networking and security for Notre Dame's Mendoza College of Business, and has written books on security certification and cyberwarfare.
Aaron is currently the Associate Chair and is an Associate Professor in the Department of Computer Science and Engineering at Notre Dame. In addition, he also serves on the Executive Committee of the Wireless Institute and is a member of the steering committee for the NDXG app tied to Campus Crossroads. Aaron’s research focuses on instrumentation and performance improvements for wireless in crowded venues, specifically with an eye towards the interplay of cellular, WiFi, and social networks. His further research interests include computer security, network visualization, and network scaling.
Ruth works with digitization and technical teams to bring Notre Dame collections online and make them more accessible to the community. She translates user needs into technical specifications and recommendations for the library’s digital collections development teams. Ruth also liaises outside the University, exploring avenues to get Notre Dame content into state and national digital collections such as HathiTrust, Indiana Memory, and DPLA. In the spirit of hackathons, Ruth often writes Python or PHP scripts to turn rote tasks into batch processes.
This guide lists the categories for judging the projects that will be presented at the conclusion of the hackathon. Each category has a weighted percentage that will be used to calculate the final score for each team. This explanatory material should be used as a guide for scoring each area.
The project takes a unique, interesting, and creative approach to solving the Information Overload problem as identified by the team. This criterion looks at novel or cutting edge methods for user interaction, data manipulation and presentation, and use of new technology.
The proposed solution should have a significant impact on the challenges that stem from Information Overload. For example, solutions could change the way users organize, communicate, schedule, or manage our personal, academic, or work lives.
Usability represents ease-of-use in engaging with content and services. The project should exemplify the highest standards of intuitive and elegant User Experience Design (UX). The project should easily, pleasantly, safely, and elegantly help users to cut through information clutter.
The team’s process reflects strong synergy and organization skills. Teamwork emphasizes the way in which the team members cooperate in order to create their product. The team should involve every member in the creative process and try to take advantage of individual strengths. This should be evident in the final presentation.
Team clearly communicates developmental challenges and the final value of the project. The final presentation of the product to the judges should be professional, well-structured, and meaningful. Keep in mind creativity, style, and engagement with the audience.
In keeping with the codes of conduct set forth in du lac, our Library Hackathon seeks to is dedicated to providing a harassment-free experience for everyone, regardless of gender, gender identity and expression, age, sexual orientation, disability, physical appearance, body size, race, ethnicity, nationality, religion, previous hackathon attendance or computing experience (or lack of any of the aforementioned). We do not tolerate harassment of hackathon participants in any form.
Photography is encouraged, but other participants must be given a reasonable chance to opt out from being photographed. If they object to the taking of their photograph, comply with their request. It is inappropriate to take photographs in contexts where people have a reasonable expectation of privacy.
If you have witnessed or experienced any transgressions of this Code of Conduct at the Hackathon please tell a member of the staff immediately.
Elicia Dennis, Sociology, College of Arts & Letters
Chisom Igwe (not pictured), Computer Science, College of Engineering
John Casey, Chemical Engineering, College of Engineering
Aaron Crafis, Computer Engineering, College of Engineering
This Hack•A•Th n is about collaborating to create something innovative. The most innovative teams, it turns out, have diverse members—with unique interests and expertise—that come together in surprising ways. Are you a developer, a usability expert, a designer, a big-ideas person, or a skilled team leader? Regardless of your unique talents, you’ll each play a strong role in the success of your team.
Teams may have as few as 2 but no more than 4 members. We recommend 4 diversely skilled people to help navigate through the many phases of project work:
ALREADY HAVE A TEAM?
Great! Each team member should register individually and indicate that they already have a team. Be sure to note your individual needs in the online registration form as well.
NEED A TEAM?
Click here to post to our Hackathon Google Group and connect with others who are also looking for a team. Once you find a team, complete your individual registration. If you need assistance, email firstname.lastname@example.org.
SEATS ARE LIMITED – ONLINE REGISTRATION BY 5PM ON MARCH 31 IS REQUIRED.
Participants must register online before 5pm on Friday, March 31.
Participants are encouraged to bring their own laptops to the event. For those of you who are coders and designers – we can only supply limited assistance with software installation, so please make sure that you have installed any tools that you may need – to plan, develop, and demonstrate your project during the lightning talk. This may include web servers such as Apache or application containers such as Unicorn or WebKit. Some software frameworks such as Rails supply almost everything you need. For other languages or frameworks, you'll need to be familiar with how they are configured. We have listed several resources on our resources page that you may be interested in using for your project.
Also, some personal items to consider having on hand throughout the day:
Here are some resources that are publically available for Hack•A•Th n participants to use. A link to the resource as well as a short description is included.
Here are some resources that are publically available for Hackathon participants to use. A link to the resource as well as a short description is included.
Apiary A free tool that can be used to design, prototype, document and test APIs. Prototype APIs are web accessible and very customizable. Simple APIs can be created in minutes.
Google Maps This API allows a developer to embed Google indoor and base maps into an application. This tool can be used to place an interactive map, or Street View panorama in your application with a simple HTTP request.
Facebook Connect your application into the Facebook ecosystem in order to share information and socialize your application.
Twitter Bring Twitter content into your application or connect your application into the Twitter social network.
Goodreads The Goodreads API contains a rich set of functionality for drawing out information about sources as well as extensive reviews for all types of reading material. The API is divided into multiple categories based on author identities, books, comments, groups of materials, and much more.
Amazon The Amazon API service is free up to a limited volume of requests, but allows developers to tie into the rich set of digital services and the huge volume of commercial data that Amazon collects in order to categorize and analyze reading materials.
Box Developers can use Box for a variety of purposes for sharing information or storing digital content. Teams planning on using a service of this type should be aware that they will need experience with web based authentication and authorization services.
WorldCat This search API has access to nearly all North American and European library resources
Open Archives The Open Archives API provides access to online journal content that has been harvested using the OAI-PMH protocol (open archives initiative protocol for metadata harvesting).
Any programming language is welcome! If you don't have a favorite, or are looking to learn a new one, here is a short list of widely used open source programming languages to look at. You may want to choose a language based on which web framework (see below) you like the best.
PHP Server-side HTML embedded scripting language
Perl Scripting language that is highly useful for processing text, automating background processing, pattern matching, and small scale CGI applications.
Ruby This scripting language has grown in popularity over the last five years, and is the core programming language used in the Ruby on Rails web application framework.
Python A popular object oriented scripting language that is useful for a wide range of programming applications both for back end automation as well as front end web services.
Shell Scripting Widely used for task automation and tying together a group of diverse scripts or tools for background processes. Shell scripts are not recommended for implementing web accessible services.
Frameworks can be used to quickly prototype a web application and provide a large number of built in tools and services for developers. This is a list of some of the more popular web application frameworks. Keep in mind that if your team chooses to adopt one of these frameworks for your project, the Hackathon team does not provide this software, and you will need to be responsible for knowing how to use it effectively with little to no support.
Django A Python MVC web framework. Django is arguably the most popular Python based framework currently in use.
Drupal PHP web application framework with a variety of pluggable modules. This framework has a bit more overhead than some of the others and it isn’t as easy to quickly prototype a site with it.
Turbogears Another Python based web framework that has taken some of the best features of other frameworks like DJango and Rails and combined them into an easy to use set of tools.
Ruby on Rails This popular framework has Ruby as the core language, and is another MVC framework. Rails provides a great deal of functionality and it is relatively easy to quickly produce a prototype web application with it.
Zend The most popular open source PHP / MVC web framework, it boasts high performance, security and extensibility.
CakePHP Another rapidly deployable PHP framework, CakePHP boasts some of the easyist setups for any of the frame works mentioned so far.
Catalyst This is the only Perl based web framework mentioned here. It is a little more difficult to work with than many of the others, and requires an extensive knowledge of the Perl scripting language.
React.js React is an example of a new trend in developing front end web applications. These are commonly referred to as "single page apps". The React model is a little counter intuitive but once mastered it provides the developer with a great deal of power and follows object oriented design principles.
Foundation One of the most mature CSS frameworks on the open source market.
Material UI This set of CSS guidelines from Google is becoming a standard for writing clean and consistent user interfaces. It translates well to any environment and screen configuration.
Bootstrap This is another tried and true CSS framework that has been in use for some time, and is one of the easier to use and reliable CSS frameworks.
Blueprint Blueprint was one of the first CSS frameworks to introduce a flexible grid system, and allows the designer to easily position elements on a web page using only CSS.
While we encourage teams to explore mobile interfaces for their projects, we can offer very little support for prototyping a fully native mobile application. Our recommendation is that teams focus on the web UI tools listed above which can then be translated into the mobile application environments using various tools.
Android Information about the Android SDK
IPhone SDK (IOS) Information about the IOS SDK
|5-7pm||Registration, orientation and team sign-up*
Introduction of space, advisors, schedule
*All participants must attend and officially sign in
|11pm||Hesburgh Library closes – you may resume competition offsite|
|9:30am-6pm||Onsite competition resumes
Snacks and drinks available all day
Lunch on your own
Hesburgh Library open overnight for participants – you may resume competition offsite
Prepare for Lightning Talks
Snacks and drinks available all day
Finalize Lightning Talks
|1pm-2pm||Teams present their projects in 5-minute Lightning Talks|